![]() ![]() But the things of recent are, well now these characters need names. The things that I’ve identified and have been putting into the show are the archetypes and characters that have always been prevalent to storytelling that I’ve liked. Monty Oum: There are different elements of RWBY that – just like animation, part of it is only a few months, and part of it is many, many years of my life. John: Yeah! And can you tell us about RWBY? We definitely have delivered for the past few years and thought, “Let’s do something different and new.”Īnd at about this time we’re like, “Hey, Monty, do you have any ideas for anything?” And I did! I went to Burnie and I was like, “Hey, I’ve got this idea for an anime-inspired kind of show, which is definitely close to my style.” Blue for Seasons 8, 9 and 10 was a lot of fun. It took a few years down the line of me getting jobs in video games, and I really realized that even though I love game design, film was where it’s at. ![]() Monty Oum: Yeah, I mean it all came to fruition for the fact that I made Haloid and Dead Fantasy a while ago. John: You did Haloid and Dead Fantasy, and they all became a big hit. It really started picking up when I did Haloid, and I was just certain that this one was going to work! It took a few years, and there were definitely bumps along the way. I was like, well, these guys are capable of telling the story with just this limited tool set and so when I started I was – I just felt like I needed to do my version. ![]() Not the exact same sort of thing but running the videos from NewGround or things on other sites where people were using flash to such a maximum capacity. The thing that really got me was seeing that other people were doing this sort of thing. Monty Oum: Well, I mean, it took a while. John: I guess when did you find out, it was like your calling. The short answer is, I’ve always had these tools, I didn’t start using them until about maybe eight years ago where I said, “Well, I should be doing something with this, and I had a theory about if I did this, this way, maybe it would work!” And it did! I mean, the long answer to that is, you know, 20, 30, years, well not 30, but it was like 15 or 20 years of just being interested in it. I remember thinking, “Wow, here’s a thing where I don’t have to constantly waste paper or pencils and I can constantly reiterate.” I mean I’ve been doing flip books for as long as I can remember, and then that transitioned into the day I got computers. I’ve always had an interest in how still images become moving images. Monty Oum: Well, I guess animation is the thing that I’ve always wanted to do. John: Doing good, doing good! Yeah, I’ve been checking out the trailers recently for RWBY and it’s looking pretty sweet! John “Spartan” Nguyen: Hello Monty, how’s it going? We got the chance to chat with the animator as he talks about his animation career and his collaboration with Rooster Teeth for his upcoming project, RWBY. He’s currently working with Rooster Teeth on Red vs. Monty Oum has created some epic animated fight videos involving popular video game characters like Haloid and Dead Fantasy. ![]()
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